I finally finished rendering my interior scene with much time and patience. I must say mixing exterior light with interior lights is quite difficult to get the right results. That was my major challenge and feel that I haven't fully managed to recreate the same type of effect. Any one know how to get the reflection on the floor to be faded and hazy as compared to my rendering where it was sharp? Please advise. As a result all my lovley stainless steel textures just reflected all the beige and yellow walls and the metal just didn't look like metal anymore =( quite dissapointing.
As a matter of interest, my rendering took about 10hours to do in AutoCAD, quite slow at resolution 1280 x 1024 on presentation with global illumination on.
Well here is my final presentation, see below:
Sunday, March 7, 2010
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Marc your floor needs some dust!
ReplyDeleteLooking good bro. It does seem as though the walls are very reflective in autocad...is there a way to adjust the material so that the texture can keep its "richesness, warmth AND COLOUR" ?? i had the same prob. I am not at all used to doing interiors and prefer the exterior renderings (completely different things, hey?)
nice work though.
Thanks for the comment! You are the first one hooray!! =P yes it was quite dissapointing to see all my hardwork in modelling gone to waste with a white wash effect! But yes totally agree interior is a lot trickier to achieve but once you get it right don't you feel good?=)
ReplyDeletewhat...? what was that? "interior is a lot trickier"... :) looks good marc - the floor thing - in future try change the shadows of the window's light source to shadow mapping and make it as soft as possible with as many samples as possible (else the shadows go grainy).
ReplyDeleteThanx for your comments, sounds like jargon to me at the moment as i need to catch up on some sleep, but i think i get the overall picture hehe thanks again
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